When will be available again, Can't access the link.
Should be back up! Try again :)
These are great points. This is why instead of thinking of these as an evolution of the rules I'm thinking of it as a different mode of play. The current version is a bunch of fun IMHO and one of the things people love about it is the dramatic swings and that it's not as intimidating or as slow as chess. I definitely don't want to lose that. You're right about knowing possibilities and planning based on risk/reward. The current ruleset definitely has strategy. We can definitely add in the. We cards, and maybe even try to push some of the adjustments into it (like the queen cost) but I'd like to leave it as is for now and see how the new ruleset plays. Yeah, maybe we'll focus on the asynchronous for now to get some games goo in then add in the new ruleset. It's a bit of work to get asych working but it'll be cool to have it in. Anything to get more games going :) Thanks so much for the feedback!
Oh, and I forgot to answer the mana limit Q. I'd have to play some of the original rules, but don't plan on updating the queen cost on that yet. For the tactical ruleset I don't really have a mana limit ATM since you don't tend to accrue as fast so it hasn't been an issue yet. Generally once you have mana you spend it, I doubt you'd go over 8 but who knows...;)
Good to know. I'm looking forward to any updates to the game
Let us know what you think!
That seems to be the "quick poll" consensus of the other devs as well. I'm going to play it some the new & old way with the paper prototype and evaluate. Wish it were easy to have multiple rule variations for you to try. Maybe we can if we make a print & play version :)
What about having both rules? Like, selecting a slow game or a fast game, kind of thing.
That's been suggested too. While I usually don't like to branch the game into modes at this point, it's not a bad idea. Then those that love a deterministic, strategic, and therefore slow game can have their cake, and so can those looking for something faster and more friendly to less core strategy gamers...
I got 2 things, one just a minor graphical bug w/ AI and the other is kinda game breaking.. [The brick just sat there](http://imgur.com/2FnawsS) flashing, AI's color, never was in play. Then late game i was down to where i had 3 cards left, and i wasnt drawing any cards, so i couldnt place anything to help me win. It kept popping up saying "you cant have more than 7 cards in your hand" when i had none...
Thanks! I added them to our bug list. Think we're gonna push out some fixes next week.
Thanks to all who came out!
Telling you when it's your turn and also a reminder if you forgot to skip placing a card. I forget sometimes I'm so focused on moving sometimes. Really glad you've played with friends! I'll PM/DM you to see if you want to be more involved with playtesting updates :) Thanks for the resizable window tip! I'll see if it screws up the positioning of the cards etc, though if it does I'm sure we can fix.
Mac and Linux versions! Unity now publishes to both those platforms.
We will do this, I just figured during early dev it was easiest to deal with a single platform.
yea, can we expect mac support? game looks great
Thanks! Just posted as a separate comment.
Currently we support Mac but I didn't add it to the steam builds since it was a prototype and I didn't want to maintain the game across platforms as such. Because you can play online we'd need to keep all versions in sync. That and I was told that I needed to do something for that process in OSX to make it work, which is yet another step for deployment. However, since we don't currently update too much I could possibly add mac/linux and include a "version" such that if the mac/linux versions fell behind they'd only look for games of their version. We just did AVNT on mac/linux but I personally didn't have to handle those depots. Lemme look into it.