Yeah, even weak bots could get people into it. I'm honestly not sure on the uPNP front. That's our first prototype in Unity so we're still playing around :)
Telling you when it's your turn. Direction arrows when you click a piece. When you are in place mode for the wall the view of the enemys move area should update live. More cards. But cool game, so far i have gotten 5 friends to play it :D Edit: oh and a resizable windows which can be set under edit>Project Settings>Player>Settings for standalone>http://i.imgur.com/vAZzKiY.png Edit2: The warning symbol when you're check should be a lot more noticable, since that have gotten me killed multiple times. Also the game really needs a background image in the menu and in the game.
Telling you when it's your turn and also a reminder if you forgot to skip placing a card. I forget sometimes I'm so focused on moving sometimes. Really glad you've played with friends! I'll PM/DM you to see if you want to be more involved with playtesting updates :) Thanks for the resizable window tip! I'll see if it screws up the positioning of the cards etc, though if it does I'm sure we can fix.
yea, can we expect mac support? game looks great
Thanks! Just posted as a separate comment.
Currently we support Mac but I didn't add it to the steam builds since it was a prototype and I didn't want to maintain the game across platforms as such. Because you can play online we'd need to keep all versions in sync. That and I was told that I needed to do something for that process in OSX to make it work, which is yet another step for deployment. However, since we don't currently update too much I could possibly add mac/linux and include a "version" such that if the mac/linux versions fell behind they'd only look for games of their version. We just did AVNT on mac/linux but I personally didn't have to handle those depots. Lemme look into it.
Yes, CtG scares us a little because we've never managed an online lobby/community and other indies that have tried have struggled to gain enough momentum to keep rolling. We have 3 prototypes and we're not sure exactly which to make. I love CtG, but [Duskers](http://www.youtube.com/watch?v=ctgJHmmD_jk&feature=share&list=PLWHgLfDKHMzy_jZFDOu7nz1ZpeVoic8Mz) feels like it really resonates with people as well. We need to be bigger :)
I think it would be fun to have a spectator mode during tournaments to see how skilled players play. I'm not too confident in letting other people see me play though, lol!
LOL, I didn't really think of that :) Yeah, not always the type of game I wanna live stream to show people my blunders...
This is kind of what I was thinking with the animations. Holly really wants it so that people can upload their own artwork to customize the games theme. It would take some planning but maybe we could even trigger animations. We move it and cycle through a sprite sheet the user puts in a folder. We definitely want to add a lot of polish eventually, just wanna make sure the mechanics are all in and fun first :) Maybe we can make a spot for ideas, though I suppose this subreddit i that :)
That would be awesome, especially is 3d graphics were implemented. On a side note I would like to challenge the devs to a match!
We may be able to expose the key as configurable. Lemme take a look
It's sometimes hard to find a match so you may want to play a time with a friend to play. Lemme know whacha thing :)
Are any people uploading their custom boards yet?
Are you from Boston?